



| A key conversation that happens each time the beer game is played: “No, you don’t | ||
| understand,” says the retailer. “The demand never mushroomed. And it never died out. We still sell eight cases of beer – week after week after week. But you didn’t send us the beer we wanted. So, we had to keep ordering, just to make sure we had enough to keep up with our customers.” |
| If literally thousands of players, from enormously diverse backgrounds, all generate the same | ||
| qualitative behavior patterns, the causes of the behavior must lie beyond the individuals. The causes of the behavior must lie in the structure of the game itself. |
| When placed in the same system, people however different, tend to produce similar results. | ||
| The system causes its own behaviour. The systems perspective tells us that we must look beyond individual mistakes or bad luck or personalities and events to understand important problems. We must look into the underlying structures which shape individual actions and create the conditions where types of events become likely. |
| The term structure does not mean the “logical structure” of a carefully developed argument or | ||
| the reporting “structure” of an organization chart. Rather “systemic structure” is concerned with the key interrelationships that influence behaviour over time. There are not interreationships between people but among key variables, such as population, natural resources, and food production in a developing country or engineer’s product ideas and technical and managerial know-how in a high-tech company. |
| In the beer game, the structure that caused wild swings in orders and inventories involved | ||
| the multi-stage supply chain and the delays intervening between different stages, the limited information available at each stage in the system, and the goals, costs, perceptions and fears that influenced individuals’ orders for beer. But it is very important to understand that when we use the term “systemic structure” we do not just mean structure outside the individual. The nature of structure in human systems is subtle because we are part of the structure. This means that we often have the power to alter structures within which we are operating. However more often than not, we do not perceive that power. In fact, we usually don’t see the structures at play much at all. Rather we just find ourselves compelled to act in certain ways. How can such controlling structures be recognized? What exactly, does it mean to say that structures generate particular patterns of behaviour? How would such knowledge help us to be more successful in a complex system? |
| The beer game provides a laboratory for exploring how structure influences behaviour. The | ||
| characteristic patterns of overshoot and collapse in ordering and inventory-backlog cycles occur despite stable consumer demand. Initially after the game is over, many believe that the culprits are the players in the other positions. This belief is shattered by seeing that the same problems arise in all players of the game, regardless of who is manning the different positions. Many then direct their search for a scapegoat toward the consumer. “There must have been a wild buildup and collapse in consumer demand,” they reason. But when their guesses are compared with the flat customer orders, this theory is a show down. Such assumptions of an “external cause” are characteristics of non-systemic thinking. |
| Once the team see that they can no longer blame one another, or the customer, the players | ||
| have one last resource - blame the system. "It's an unmanageable system," some say. "The problem is that we couldn't communicate with each other." Yet this too turns out to be an untenable position. In fact, given the "physical system" of inventories, shipping delays, and limited information, there is substantial room for improving most team's scores. |
| Success of the beer game requires a shift of view for most players. It means getting to the | ||
| heart of fundamental mismatches between common ways of thinking about the game - our mental models of it - and the actual reality of how the game works. Most players see their job as "managing their position" in isolation from the rest of the system. What is required is to see how their positions interact with the larger system. What the typical "manage your position" view misses is the ways that your orders interact with others' orders to influence the variables you perceive as "external" and most perceive dimly. To improve performance, players must redefine their scope of influence. As a player in any position, your influence is broader than simply the limits of your own position. In turn, your success is not just influenced by your orders; it is influenced by the success of everyone else in the system. Moreover, each player must share this systems viewpoint - for if any single player panics and places a large order, panics tend to reinforce throughout the system. |
| There are two key guidelines for players of the Beer Game: |
| All of the learning abilities operate in the beer game | ||
| And so long as they persist in focusing on events (week-by-week events and getting | ||
| overwhelmed by shortages of inventory, surges of incoming inventory and disappointing arrivals of new beer), they are doomed to reactiveness | ||
| The systems perspective shows that there are multiple levels of explanation in any complex | ||
| situation and in some sense, all are equally “true” | ||
| Events explanations: “Who did what to whom” – doom their holders to a reactive stance. | ||
| Event explanations are the most common in contemporary culture, and that is exactly why reactive management prevails. | ||
| Patterns of behaviour explanations: These focus on seeing longer-term trends and assessing | ||
| their implications (e.g. production / distribution systems are inherently prone to cycles and instability and becomes more severe the further you move from the retailer. Therefore sooner or later, severe crises are likely at the brewery). These explanations begin to break the grip of short-term reactiveness. At least they suggest how over a longer term, we can respond to shifting trends. | ||
| Structural explanations: This is the least common and most powerful. It focuses on answering | ||
| the question, “What causes the patterns of behaviour?” It must show how the various parts of the system (orders placed, shipments, inventory, delays): |
| The reason that structural explanations are so important is that only they address the | ||
| underlying causes of behaviour at a level that patterns of behaviour can be changed. Inherently, structural explanations are generative. | ||
| The deepest insight of the beer game is when they realize that their problems, and their | ||
| hopes for improvement are inextricably tied to how they think. Generative learning cannot be sustained in an organization where event thinking predominates. It requires a conceptual framework of “structural” or systemic thinking, the ability to discover structural causes of behaviour. Enthusiasm for “creating our future” is not enough. | ||
| As players come to understand the structures that cause its behaviour, they see more clearly | ||
| their power to change that behaviour, to adopt ordering policies that work in the larger system. | ||
| They also discover a timeless wisdom: “We have met the enemy, and he is us | ||



| People playing the game |




